Entertainment

Holograms: Blurring the Lines of Reality

2020-01-31T11:54:17-08:00 January 31st, 2020|Electrical Engineering, Entertainment, Issue I, Lifestyle, Physics, Volume XX|

Abstract First appearing in popular movies like Star Wars, the idea of 3D holograms captured and confused the world. While the idea was born over seventy years ago, it wasn’t until recent advances in technology that holograms transitioned from the fantasy world of the movies to real life. In fact, 3D holograms are so prevalent [...]

Fireworks Forever: The Story and Engineering of Fireworks

2020-01-31T11:42:16-08:00 January 31st, 2020|Chemical Engineering, Electrical Engineering, Entertainment, Issue I, Volume XX|

Abstract When you look at a firework sparkling in the night sky, you may wonder how this phenomenon occurs or how fireworks became a staple for special occasions. The creation of the modern firework underwent much experimentation to become the spectacle it is today. With gunpowder, fire, and “stars,” fireworks can range from sparklers to [...]

Are Your Headphones 3D Enough?

2019-11-13T11:43:59-08:00 August 27th, 2019|Electrical Engineering, Entertainment, Issue IV, Mechanical Engineering, Music, Volume XIX|

Written by: Lauren Lawson About the Author: Lauren is a junior at USC, studying biomedical engineering. In her free time she volunteers for the Make-A-Wish USC chapter, participates in the executive boards of multiple on-campus organizations, and is in Alpha Gamma Delta. Introduction Imagine the ultimate headphone experience: just like listening to your favorite song [...]

A Stroke of Genius: Neurorehabilitation through Virtual Reality

2019-11-13T11:43:42-08:00 August 27th, 2019|Biomedical Engineering, Computer Science, Entertainment, Health & Medicine, Issue IV, Volume XIX|

Written by: Annie Lee About the Author: Annie Lee is an undergraduate student at the University of Southern California pursuing a progressive Bachelor’s to Master’s Degree in Occupational Therapy. Abstract The aim of physical stroke rehabilitation is to improve motor function in paralyzed or semi-paralyzed limbs. Although the problem is physical, it begins with the [...]

The Making of Mario in 3D

2019-11-13T11:43:26-08:00 August 26th, 2019|Art, Computer Science, Entertainment, Issue IV, Volume XIX|

Written by: Rohan Tulsiani About the Author: Rohan Tulsiani is a 21-year-old undergraduate Computer Science student at the University of Southern California. Rohan works as a Teacher Assistant for ITP485, which is USC’s undergraduate Game Engine class. Abstract With the advent of Virtual Reality and other major advances in the field of computer graphics, video [...]

EE-101: Intro to Emoji Engineering

2019-11-13T11:42:54-08:00 August 26th, 2019|Communication, Entertainment, Issue IV, Lifestyle, Volume XIX|

Written by: Rajan Paul About the Author: Rajan is a junior studying Electrical Engineering at the University of Southern California. His interests include beekeeping, ethnic cuisine, and travel. Rajan hopes to combine his hobbies and education into developing a smart beehive that will help save the bees. Abstract Emojis have officially entered into the realm [...]

Man vs. Machine: Testing Machine Learning through Playing Video Games

2019-11-13T11:39:44-08:00 July 1st, 2019|Computer Science, Entertainment, Issue III, Lifestyle, Volume XIX|

Written by: Vicky Hui Competitive AI systems beat the best human players in chess, “Go,” checkers, and poker [1]. Over the last decade, innovation in AI learning has enabled computers to navigate more complex and chaotic problems in the real world, through soft-coded systems and reinforcement learning. Most recently, this has been exhibited in the [...]

The Engineering Behind the Happiest Place on Earth

2019-03-07T17:38:27-08:00 March 7th, 2019|Entertainment, Industrial Engineering, Issue I, Sports & Recreation, Volume XIX|

Abstract Disney uses fundamental industrial and systems engineering principles to create the optimal environment for maximum customer satisfaction in their amusement parks.  By embedding efficient processes in their park layout such as the line design, FastPass system, and the Magic Band, Disney has seemingly made mundane processes magical.  Disney pushes the envelope of innovation, shaping [...]

Fully Automatic Timing: The Most Reliable Sports Referee

2019-03-07T17:37:46-08:00 March 7th, 2019|Computer Science, Electrical Engineering, Entertainment, Issue I, Sports & Recreation, Volume XIX|

Abstract There’s nothing quite like the thrill of watching a close finish in racing sports such as track and swimming. However, sometimes these finishes are so close that they leave fans, and even referees, wondering who actually completed the race first. To address this ambiguity, the Fully Automatic Timing (FAT) system has been developed. This [...]

AI Behind AlphaGo: Machine Learning and Neural Network

2019-03-07T17:37:21-08:00 March 7th, 2019|Computer Science, Entertainment, Health & Medicine, Issue I, Sports & Recreation, Volume XIX|

Abstract The board game Go has been viewed as one of the most challenging tasks for artificial intelligence because it is “complex, pattern-based and hard to program”. The computer program AlphaGo’s victory over Lee Sedol became a huge moment in the history of artificial intelligence and computer engineering. We can observe AlphaGo’s enormous capacity,  but [...]

Ask Me Anything

2018-10-31T12:35:41-07:00 October 30th, 2018|Communication, Computer Science, Entertainment, Issue III, Lifestyle, Volume XVIII|

Abstract Natural language processing (NLP) techniques help artificially intelligent computers understand and answer the questions that humans ask. Though NLP in artificial intelligence was popularized in everyday devices like Apple’s Siri  and Amazon’s Alexa, we can trace many of the techniques and methods used today back to Watson, the Jeopardy! robot. Growing NLP capabilities drive [...]

Leaving the Light On: Vacuum Tubes and their Reemergence

2017-11-29T17:15:16-08:00 March 21st, 2017|Computer Science, Entertainment, Health & Medicine, Issue I, Lifestyle, Music, Volume XVIII|

Walk into an Urban Outfitters, coffee shop, or cafe in any arts district and you will catch wind of an audio craze that has blown through the younger generation – analog sound. Boycotting digital sound, those who seek warm, analog signals wish to receive their music in a more natural way – not unlike preferring [...]

A New World of Opportunity: A Look Into Virtual Reality

2017-10-26T18:18:21-07:00 December 6th, 2013|Computer Science, Electrical Engineering, Entertainment, Issue I, Volume XVI|

People have shown an interest in virtual reality, long before we were capable of accomplishing it. Now, with technological advancements in computer graphics and hardware, engineers are closing the gap between fact and science fiction. Developing advanced 3D displays and increasing processing speed and response time are leading to a future with authentic, immersive virtual [...]

Wearable Contact-Lens Display: The Next Generation of Wearable Technology

2017-10-26T18:55:24-07:00 July 29th, 2013|Communication, Computer Science, Electrical Engineering, Entertainment, Food & Drink, Health & Medicine, Industrial Engineering, Issue I, Lifestyle, Sports & Recreation, Transportation, Volume XVII|

Engineers are on the brink of major breakthroughs in creating contact lenses that offer wearers all of the functionality of a computer or smartphone. Earlier iterations of this technology have been confined to clunky glasses and goggles. However, new composite materials that combine graphene and silver nanowires are making it possible to create a display [...]

SCENTsory Entertainment: The Engineering Behind Smell-o-vision

2017-11-03T17:43:03-07:00 November 26th, 2012|Chemical Engineering, Entertainment, Food & Drink|

The technology for creating scents in television is in the near future. Researchers from the University of California San Diego are currently working with engineers at Samsung to develop a device that makes the smell-o-vision --smell with television-- a reality. This compact device will be an odor-generating component for TVs and will even be small [...]

Beauty and the Geek: The Engineering Behind Laser Hair Removal

2017-11-03T17:35:33-07:00 November 26th, 2012|Biomedical Engineering, Electrical Engineering, Entertainment, Health & Medicine, Issue III, Physics, Volume XV|

Understanding laser hair removal requires knowledge of many disciplines. Quantum and optical physics, the biology behind the growth cycles of hair, and the historical and modern rationale for depilation (hair removal) contribute to this interesting cosmetic procedure. The study of Laser Hair Removal reveals the interconnection between societal values and science while also providing an [...]

Disney’s “Green” Magic: Engineering Sustainability

2018-01-19T06:24:27-08:00 October 15th, 2012|Entertainment, Environmental Engineering, Food & Drink, Issue III, Physics, Recycling, Volume XVII|

This paper discusses the sustainable efforts that The Walt Disney Corporation has made in recent years to reduce their environmental impact and improve sustainability. From food to energy waste, Disney Parks and Resorts has paired up with Walt Disney Imagineering to find innovative ways to conserve energy that not only benefit the guest within the [...]

Books of the Future: the Engineering Behind Electronic Ink Displays

2017-11-11T17:23:04-08:00 June 1st, 2011|Electrical Engineering, Entertainment, Issue II, Lifestyle, Volume XIII|

Electronic ink mimics the appearance of ordinary ink on paper. It is currently used in cell phones, signs, and e-readers like the Amazon Kindle. There are many ways to imitate natural ink displays, but the most commonly used method is electrophoretic ink. This ink takes advantage of interactions between computer processors and charged black and [...]

Rescuing or Imprisoning Digital Media

2018-11-07T16:31:28-08:00 March 27th, 2011|Entertainment, Issue II, Volume VII|

Because the Internet makes digital media easily accessible, copyright infringement is a more serious risk than ever before. At the same time, great creative and educational opportunities arise from the unparalleled availability of so much creative work. A system called Digital Rights Management (DRM) has been developed to enforce and protect copyrighted digital media and [...]

Inside a Slot Machine

2017-08-09T12:47:48-07:00 November 10th, 2010|Computer Science, Entertainment|

Gambling is a billion dollar industry that attracts millions of people around the world. While games such as Texas Hold ‘Em poker receive more fanfare, by far the most profitable and available attraction in these casinos is the slot machine. While familiar in appearance, these devices are a mystery to the layperson. Dating back to [...]

The New Dimension of Entertainment: 3D Technology

2017-11-11T17:04:01-08:00 May 4th, 2010|Art, Computer Science, Entertainment, Issue III, Lifestyle, Material Science, Sports & Recreation, Volume XII|

Image depth is created by three processes: layering, line perspective, and binocular stereoscopy. The first two are most effective in creating 2D paintings while binocular stereoscopy is used in 3D media today. Stereoscopy employs the same principles as natural binocular vision by layering two slightly different images, which will then be separated for each eye, [...]

Deep Blue: The History and Engineering behind Computer Chess

2017-11-12T23:03:02-08:00 March 4th, 2010|Computer Science, Entertainment|

Computer chess software available today is a staple of modern computing distractions. Few may recognize the rich history behind the development of that technology. In a revolutionary chess tournament in 1997, the chess world champion was defeated by an IBM supercomputer called Deep Blue, shocking the media and the general public. To the artificial intelligence [...]

Built for Sound: Architectural Acoustics

2017-11-11T03:56:07-08:00 September 15th, 2007|Building & Architecture, Entertainment, Issue I, Volume IX|

Architectural acoustics contribute significantly to the enjoyment of music. This is due to the relationship between a song and its intended performance venue. With the proper balance of acoustical intimacy and aliveness, performance venues are designed to accentuate the characteristics of symphonic music and provide the best listening experience possible. After enduring centuries of trial [...]

The Science Behind Tennis Racquet Performance and Choosing the Right Racquet

2017-11-11T17:18:44-08:00 November 4th, 2005|Entertainment, Issue II, Mechanical Engineering, Sports & Recreation, Volume VIII|

The quest of finding the perfect tennis racquet can be very arduous. There are so many factors to consider when choosing a racquet. One's playing style along with various features of a racquet should all be taken into consideration. The sweet spot, moment, torque, torsion, impulse reaction, shock, work, power and control are important aspects [...]

The Violin: The Art Behind the Sound

2018-11-07T16:38:31-08:00 October 24th, 2005|Entertainment, Issue I, Material Science, Mechanical Engineering, Physics, Volume VII|

The violin is regarded as one of the most important musical instruments in history, perhaps because of its fundamental role in an orchestra or the inspiration and emotion transferred to the listener upon hearing its powerfully romantic sound. While its construction concentrates on producing impeccable sound, had the violin not adhered to the laws of [...]

Reflecting on the Mirrors

2017-11-11T04:01:52-08:00 April 26th, 2005|Electrical Engineering, Entertainment, Issue III, Material Science, Volume IX|

Advertisements for some new types of televisions claim that their superb picture quality is due to “the mirrors.” These mirrors are on the order of microns wide, and millions of them reside in the back of DLP televisions. This way of projecting the light source is a cutting-edge method (over LCD and Plasma) that allows [...]

Samplers

2018-11-07T16:49:39-08:00 October 12th, 2004|Entertainment, Issue III, Volume VII|

Engineers have created a tool known as the sampler that allows the user to play a prerecorded sound at any time. The sound can also be pitched, stretched, cut up, rearranged, looped, layered and reversed. Through the sampler, engineers have profoundly influenced music and the way that it is produced as well as interpreted and [...]

Immersed in Reality

2017-11-03T19:33:29-07:00 June 16th, 2003|Electrical Engineering, Entertainment, Lifestyle|

Tele-Immersion (TI) involves the construction of a three dimensional (3D), realistic holographic environment where two or more physically separated users can communicate with each other in real-time. Existing video conferencing applications lack this dimensionality and realism. Tele-Immersion is an engineering solution to this deficiency and is made possible by combining state-of-the-art multimedia technologies with high-speed [...]

Directional Audio

2019-01-10T10:51:45-08:00 May 5th, 2003|Electrical Engineering, Entertainment, Issue IV, Lifestyle, Volume V|

A collection of recently developed audio technologies allows for the creation of thin, directional sound beams. With this type of equipment, focused streams of sound can be pointed exactly where the user wants them. Directional sound technology will likely see widespread adoption in the near future as engineers continue developing sound beam technology for numerous [...]

Immersion Through Video Games

2019-01-10T11:11:12-08:00 May 2nd, 2003|Entertainment, Issue IV, Lifestyle, Volume V|

Immersion is the process by which a media element entices a person to suspend their disbelief and accept what they are viewing on a screen or page as actual reality. Through non-linear dramatic elements and interaction between the player and the computer, a video game achieves a level of reality that demands very little suspension [...]

The Frisbee

2019-01-10T11:12:17-08:00 May 2nd, 2003|Entertainment, Issue III, Physics, Sports & Recreation|

The Frisbee, generally held to be a simple toy for children, was invented and refined in the late nineteenth century. Although it has grown in popularity since then, its general design, and thus the technique for its use, have remained fairly constant. The flight of a Frisbee is allowed and governed by the principles of [...]

The Harp: Engineering the Perfect Sound

2019-01-10T11:18:19-08:00 April 17th, 2003|Electrical Engineering, Entertainment, Issue IV, Material Science, Volume V|

The history of the harp goes back thousands of years. The harp is regarded as the world's oldest string instrument. It influenced the evolution of the piano, guitar, and violin. Engineering is the application of science to the art of problem solving; the harp has encompassed the ideals of engineering. Through many centuries, harp makers [...]

Photo-Realism: An Exact Science?

2018-11-07T11:13:41-08:00 September 2nd, 2002|Computer Science, Entertainment, Issue II, Volume VI|

Occasionally, it is the job of special effects artists in film and television to manipulate reality in order to present an image that audiences believe they would see, as opposed to what they would actually see in real life. This concept and practice incorporates not only the mathematics and engineering of special and visual effects, [...]

Engineering a Smooth Ride: Creating the Perfect Ski Through Shaping and Vibration Damping

2018-11-07T15:57:44-08:00 March 30th, 2002|Entertainment, Issue III, Lifestyle, Sports & Recreation, Volume VI|

Although snow skis appear to be very basic products, the engineering behind them is surprisingly involved. The type of skiing and type of snow conditions dictate the required ski geometry. Avid skiers have longed for a high-performance, all-around ski. Vibration caused by high speeds and tough terrain has been a significant problem faced by engineers [...]

A Simple Complexity

2017-10-30T11:28:30-07:00 March 16th, 2002|Computer Science, Entertainment, Issue II|

Created as a teaching toy twenty years ago, Erno Rubik's cube quickly became a popular toy that entertained, challenged, and confounded millions of people. The cube consists of a core and attached outer cubes designed to allow rotation on three axes. Rubik's cube can be used to study permutations and algorithms, as well as serving [...]

Engineering Rock and Roll: A Casual Introduction to Signal Processing

2017-10-30T11:14:50-07:00 February 1st, 2002|Electrical Engineering, Entertainment|

Audio distortion has become an accepted method of musical creation. A discussion of the wave properties of sound, the origin of distortion (due to both wave physics and audio device technology), and an overview of many types of distortion, including hard and soft clipping, even and odd harmonic distortion, speaker overdrive, amplifier non linear operation [...]

The Digital Versatile Disks

2017-10-26T19:01:56-07:00 October 1st, 2000|Electrical Engineering, Entertainment, Issue IV, Volume II|

Digital Versatile Disks are paving the way toward a new tomorrow in the entertainment industry. With DVDs, home entertainment is looking and sounding better. The digitalization of media offers many advantages to current storage methods. This technology outperforms magnetic recording in the presentation of audio and video quality and storage life. These and other features [...]

The New and Improved Reality

2017-10-26T18:57:35-07:00 April 6th, 2000|Computer Science, Electrical Engineering, Entertainment, Issue II, Volume I|

Augmented Reality is a technology in which virtual images are superimposed on views of the real world to provide users with additional information. Engineers are already experimenting with practical applications of Augmented Reality in the realms of medicine, manufacturing, emergency situations, and efficiency evaluation. However, improvements must still be made in the areas of tracking [...]