Art

The Making of Mario in 3D

2019-11-13T11:43:26-08:00 August 26th, 2019|Art, Computer Science, Entertainment, Issue IV, Volume XIX|

Written by: Rohan Tulsiani About the Author: Rohan Tulsiani is a 21-year-old undergraduate Computer Science student at the University of Southern California. Rohan works as a Teacher Assistant for ITP485, which is USC’s undergraduate Game Engine class. Abstract With the advent of Virtual Reality and other major advances in the field of computer graphics, video [...]

Do Androids Dream of Electric Sheep? A Look Into Google’s DeepDream

2018-01-19T06:57:09-08:00 March 21st, 2017|Art, Computer Science, Electrical Engineering, Issue I, Lifestyle, Volume XVIII|

Do androids dream of electric sheep? The answer lies within Google's new image recognition algorithm, DeepDream. While the algorithm is more generally used to identify objects in images, it can also be used to give images a “dreamy” makeover. To fully understand what DeepDream is, and how it gives images these bizarre makeovers, we must [...]

The New Dimension of Entertainment: 3D Technology

2017-11-11T17:04:01-08:00 May 4th, 2010|Art, Computer Science, Entertainment, Issue III, Lifestyle, Material Science, Sports & Recreation, Volume XII|

Image depth is created by three processes: layering, line perspective, and binocular stereoscopy. The first two are most effective in creating 2D paintings while binocular stereoscopy is used in 3D media today. Stereoscopy employs the same principles as natural binocular vision by layering two slightly different images, which will then be separated for each eye, [...]

Michelangelo’s Motion Picture

2018-11-07T10:30:06-08:00 October 24th, 2004|Art, Computer Science, Issue II, Volume VI|

With the recent boom in digital technology, science has opened the doors to historical secrets. For years, engineering has paved the path to knowledge. Now, it has come to the aid of aesthetes, uncovering the mysteries hidden for us by history's master artists. 3D scanning provides art historians with virtual models of sculptures whose accuracy [...]