video games

The Making of Mario in 3D

2019-11-13T11:43:26-08:00 August 26th, 2019|Art, Computer Science, Entertainment, Issue IV, Volume XIX|

Written by: Rohan Tulsiani About the Author: Rohan Tulsiani is a 21-year-old undergraduate Computer Science student at the University of Southern California. Rohan works as a Teacher Assistant for ITP485, which is USC’s undergraduate Game Engine class. Abstract With the advent of Virtual Reality and other major advances in the field of computer graphics, video [...]

Man vs. Machine: Testing Machine Learning through Playing Video Games

2019-11-13T11:39:44-08:00 July 1st, 2019|Computer Science, Entertainment, Issue III, Lifestyle, Volume XIX|

Written by: Vicky Hui Competitive AI systems beat the best human players in chess, “Go,” checkers, and poker [1]. Over the last decade, innovation in AI learning has enabled computers to navigate more complex and chaotic problems in the real world, through soft-coded systems and reinforcement learning. Most recently, this has been exhibited in the [...]