entertainment

Holograms: Blurring the Lines of Reality

2020-01-31T11:54:17-08:00 January 31st, 2020|Electrical Engineering, Entertainment, Issue I, Lifestyle, Physics, Volume XX|

Abstract First appearing in popular movies like Star Wars, the idea of 3D holograms captured and confused the world. While the idea was born over seventy years ago, it wasn’t until recent advances in technology that holograms transitioned from the fantasy world of the movies to real life. In fact, 3D holograms are so prevalent [...]

Man vs. Machine: Testing Machine Learning through Playing Video Games

2019-11-13T11:39:44-08:00 July 1st, 2019|Computer Science, Entertainment, Issue III, Lifestyle, Volume XIX|

Written by: Vicky Hui Competitive AI systems beat the best human players in chess, “Go,” checkers, and poker [1]. Over the last decade, innovation in AI learning has enabled computers to navigate more complex and chaotic problems in the real world, through soft-coded systems and reinforcement learning. Most recently, this has been exhibited in the [...]

Photo-Realism: An Exact Science?

2018-11-07T11:13:41-08:00 September 2nd, 2002|Computer Science, Entertainment, Issue II, Volume VI|

Occasionally, it is the job of special effects artists in film and television to manipulate reality in order to present an image that audiences believe they would see, as opposed to what they would actually see in real life. This concept and practice incorporates not only the mathematics and engineering of special and visual effects, [...]

Engineering a Smooth Ride: Creating the Perfect Ski Through Shaping and Vibration Damping

2018-11-07T15:57:44-08:00 March 30th, 2002|Entertainment, Issue III, Lifestyle, Sports & Recreation, Volume VI|

Although snow skis appear to be very basic products, the engineering behind them is surprisingly involved. The type of skiing and type of snow conditions dictate the required ski geometry. Avid skiers have longed for a high-performance, all-around ski. Vibration caused by high speeds and tough terrain has been a significant problem faced by engineers [...]

A Simple Complexity

2017-10-30T11:28:30-07:00 March 16th, 2002|Computer Science, Entertainment, Issue II|

Created as a teaching toy twenty years ago, Erno Rubik's cube quickly became a popular toy that entertained, challenged, and confounded millions of people. The cube consists of a core and attached outer cubes designed to allow rotation on three axes. Rubik's cube can be used to study permutations and algorithms, as well as serving [...]

Engineering Rock and Roll: A Casual Introduction to Signal Processing

2017-10-30T11:14:50-07:00 February 1st, 2002|Electrical Engineering, Entertainment|

Audio distortion has become an accepted method of musical creation. A discussion of the wave properties of sound, the origin of distortion (due to both wave physics and audio device technology), and an overview of many types of distortion, including hard and soft clipping, even and odd harmonic distortion, speaker overdrive, amplifier non linear operation [...]

The Digital Versatile Disks

2017-10-26T19:01:56-07:00 October 1st, 2000|Electrical Engineering, Entertainment, Issue IV, Volume II|

Digital Versatile Disks are paving the way toward a new tomorrow in the entertainment industry. With DVDs, home entertainment is looking and sounding better. The digitalization of media offers many advantages to current storage methods. This technology outperforms magnetic recording in the presentation of audio and video quality and storage life. These and other features [...]

Roller Coasters

2017-10-26T18:41:57-07:00 April 1st, 2000|Aerospace Engineering, Issue I, Mechanical Engineering, Physics, Sports & Recreation, Volume I|

Millions of people ride roller coasters every year and have turned the roller coaster business into a billion dollar industry. Usually, while the passengers are whizzing around on the hills of the coaster they aren't thinking about the designers that made the rides possible or the laws of physics that coasters are based on. Roller [...]